Week 4 Lecture Pod – Instructional Design

Summary Instructional design explains how to do something or how it works. Instructions make the experience more manageable and easy to follow. Cognitive Load Theory is how we think and how we remember. Working Memory refers to how we manipulate information stored in our short term memory. Principle of Proximity is things that are close … More Week 4 Lecture Pod – Instructional Design

How to Make Toast – Demonstrating Interactive Change

Task Description We were asked to put our interactive into a website featured around toast. From this we had to convey interactions the user would have on the site, showcased in two images. We also had to create a wireframe of what our website would look like. Wireframe Images Conveying Change My interactive is featured … More How to Make Toast – Demonstrating Interactive Change

Precedent Presentation

Interactive: Ocean Trash: It’s not ok What is the interactive about? Raises awareness about the marine trash and how it is an enormous environmental problem Encouraging and inspiring people to take action by cleaning the ocean from waste Is a blog/campaign which aims to find solutions for healthy oceans and to protect the wildlife that … More Precedent Presentation

Assessment 2 – Feedback for Design Document

Task Description For homework before the Monday week three tutorial we were asked to begin the assignment by completing the executive summary for the Design document and during class we were put into groups of three to provide suggestios and improvements on their project ideas. My Project Idea My idea for my interactive would be … More Assessment 2 – Feedback for Design Document

Week 3 Lecture Pod – Design Patterns for Screen

Summary Patterns are conventions that are developed in terms of user interface and page composition. Design patterns are not just for style and visuals. The side effects of responsive designs are that designs look similar, this is due to the way we have consumed the web, which has resulted in alot of common user interface … More Week 3 Lecture Pod – Design Patterns for Screen

Week 2 Lecture Pod – Process & Context

Summary Context is important to consider when designing interactives; it includes context for use and context of use. Process Bill Verplank identifies that there are eight phases in the design process. The invent stage includes error, idea, metaphor, scenario development, task analysis and modelling, representation then interactive manipulation. Process/ideas start very low tech and are … More Week 2 Lecture Pod – Process & Context

Week 1 Lecture Pod – Introduction to Interactive Design

Summary Week one’s lecture pod was an introduction to what Interactions and Interactive Design are. Bill Verplank’s video clip helped to give insight into what interaction design is, by stating three questions that interactive designers have to answer before they design: how do you do, how do you feel and how do you know. The … More Week 1 Lecture Pod – Introduction to Interactive Design